Using digital products and services in a variety of contexts to achieve a purposeful outcome
- Plan this
TCH 4-01a
I can select and use digital technologies to access, select relevant information and solve real world problems.
Searching, processing and managing information responsibly
- Plan this
TCH 4-02a
I can use digital technologies to process and manage information responsibly and can reference sources accordingly.
Cyber resilience and internet safety
- Plan this
TCH 4-03a
I can explore the impact of cyber-crime for business and industry and the consequences this can have on me.
Food and Textile
- Plan this
TCH 4-04a
I can explore the properties and functionality of ingredients, textiles and equipment to establish their suitability for a task at home or in the world of work.
- Plan this
TCH 4-04b
I can confidently apply preparation techniques and processes to make food and textile items using specialist skills, materials, equipment in my place of learning, at home or in the world of work.
- Plan this
TCH 4-04c
Showing creativity and innovation I can design, plan and produce increasingly complex food or textile items which satisfy the needs of the user, at home or in the world of work.
- Plan this
TCH 4-04d
I can apply skills of critical thinking when evaluating the quality and effectiveness of my own or others’ products.
Awareness of technological developments (Past, Present and Future), including how they work.
- Plan this
TCH 4-05a
I can analyse products taking into consideration sustainability, scientific and technological developments.
Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment.
- Plan this
TCH 4-06a
I can examine a range of materials, processes or designs in my local community to consider their environmental, social and economic impact.
- Plan this
TCH 4-07a
I can present conclusions about the impact of technologies on the economy, politics and the environment.
- Plan this
TCH 4-08a
I can select and use appropriate hardware and software which supports evolving business activities.
Design and construct models/product
- Plan this
TCH 4-09a
I can apply design thinking skills when designing and manufacturing models/products which satisfy the user or client.
Exploring uses of materials
- Plan this
TCH 4-10a
I consider the material performance as well as sustainability of materials and apply these to real world tasks.
Representing ideas, concepts and products through a variety of graphic media
- Plan this
TCH 4-11a
I can extend my use of manual and digital graphic techniques to realise ideas, concepts and products and recognise the importance of real world standards.
Application of Engineering
- Plan this
TCH 4-12a
I can solve problems through the application of engineering principles and can discuss the impact engineering has on the world around me.
Understanding the world through computational thinking
Understanding and analysing computing technology
- Plan this
TCH 4-14a
I understand constructs and data structures in a textual programming language
- Plan this
TCH 4-14b
I can explain the overall operation and architecture of a digitally created solution
- Plan this
TCH 4-14c
I understand the relationship between high level language and the operation of computer
Designing, building and testing computing solutions
- Plan this
TCH 4-15a
I can select appropriate development tools to design, build, evaluate and refine computing solutions to process and present information whilst making reasoned arguments to justify my decisions.
Other areas at fourth level
Questions teachers ask
- What are the technologies experiences and outcomes at fourth level?
- There are 21, usually taught in S1 to S3. They are listed on this page with their codes, grouped by curriculum organiser.
- How do I plan a S1 to S3 technologies lesson for an Es&O?
- Choose "Plan this" next to the experience and outcome. Heapso opens a lesson plan set to S2 Technologies with that code linked. You can change anything before Pip writes.