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Technologies: experiences and outcomes

Digital literacy, food and textiles, technological developments in society and business, craft, design, engineering and graphics, and computing science.

By level

  • Early level

    Usually nursery and P1 · 17 Es&Os

    Using digital products and services in a variety of contexts to achieve a purposeful outcome · Searching, processing and managing information responsibly · Cyber resilience and internet safety · Food and Textile · Awareness of technological developments (Past, Present and Future), including how they work. · Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment. · Design and construct models/product · Exploring uses of materials

  • First level

    Usually P2 to P4 · 18 Es&Os

    Using digital products and services in a variety of contexts to achieve a purposeful outcome · Searching, processing and managing information responsibly · Cyber resilience and internet safety · Food and Textile · Awareness of technological developments (Past, Present and Future), including how they work. · Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment. · Design and construct models/product · Exploring uses of materials

  • Second level

    Usually P5 to P7 · 19 Es&Os

    Using digital products and services in a variety of contexts to achieve a purposeful outcome · Searching, processing and managing information responsibly · Energy sources and sustainability · Cyber resilience and internet safety · Food and Textile · Awareness of technological developments (Past, Present and Future), including how they work. · Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment. · Design and construct models/product

  • Third level

    Usually S1 to S3 · 19 Es&Os

    Using digital products and services in a variety of contexts to achieve a purposeful outcome · Searching, processing and managing information responsibly · Cyber resilience and internet safety · Food and Textile · Awareness of technological developments (Past, Present and Future), including how they work. · Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment. · Design and construct models/product · Exploring uses of materials

  • Fourth level

    Usually S1 to S3 · 21 Es&Os

    Using digital products and services in a variety of contexts to achieve a purposeful outcome · Searching, processing and managing information responsibly · Cyber resilience and internet safety · Food and Textile · Awareness of technological developments (Past, Present and Future), including how they work. · Impact, contribution, and relationship of technologies on business, the economy, politics, and the environment. · Design and construct models/product · Exploring uses of materials

Questions teachers ask

How many technologies experiences and outcomes are there?
94 codes from early to fourth level. Some statements span levels and print several codes together.
Can Heapso plan technologies lessons?
Yes. Pick a level below, choose "Plan this" next to an experience and outcome, and Heapso opens a lesson plan linked to it. Pip cites only the codes you choose.

Plan a technologies lesson

Pick a level above and press Plan this next to an experience and outcome. Pip cites only the codes you choose.

Start planning free