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Year 10 Technologies in the Australian Curriculum

28 content descriptions from Version 9.0. Choose "Plan this" to open a lesson plan set up for that content description.

Design and Technologies

Knowledge and understanding

Technologies and society

  • AC9TDE10K01

    analyse how people in design and technologies occupations consider ethical, security and sustainability factors to innovate and improve products, services and environments

    Written for Years 9 and 10

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  • AC9TDE10K02

    analyse the impact of innovation, enterprise and emerging technologies on designed solutions for global preferred futures

    Written for Years 9 and 10

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Technologies context: Engineering principles and systems

  • AC9TDE10K03

    analyse and make judgements on how the characteristics and properties of materials are combined with force, motion and energy to control engineered systems

    Written for Years 9 and 10

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Technologies context: Food and fibre production

  • AC9TDE10K04

    analyse and make judgements on the ethical, secure and sustainable production and marketing of food and fibre enterprises

    Written for Years 9 and 10

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Technologies context: Food specialisations

  • AC9TDE10K05

    analyse and make judgements on how the sensory and functional properties of food influence the design and preparation of sustainable food solutions for healthy eating

    Written for Years 9 and 10

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Technologies context: Materials and technologies specialisations

  • AC9TDE10K06

    analyse and make judgements on how characteristics and properties of materials, systems, components, tools and equipment can be combined to create designed solutions

    Written for Years 9 and 10

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Processes and production skills

Investigating and defining

  • AC9TDE10P01

    analyse needs or opportunities for designing; develop design briefs; and investigate, analyse and select materials, systems, components, tools and equipment to create designed solutions

    Written for Years 9 and 10

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Generating and designing

  • AC9TDE10P02

    apply innovation and enterprise skills to generate, test, iterate and communicate design ideas, processes and solutions, including using digital tools

    Written for Years 9 and 10

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Producing and implementing

  • AC9TDE10P03

    select, justify, test and use suitable technologies, skills and processes, and apply safety procedures to safely make designed solutions

    Written for Years 9 and 10

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Evaluating

  • AC9TDE10P04

    develop design criteria independently including sustainability to evaluate design ideas, processes and solutions

    Written for Years 9 and 10

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Collaborating and managing

  • AC9TDE10P05

    develop project plans for intended purposes and audiences to individually and collaboratively manage projects, taking into consideration time, cost, risk, processes and production of designed solutions

    Written for Years 9 and 10

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Digital Technologies

Knowledge and understanding

Digital systems

  • AC9TDI10K01

    investigate how hardware and software manage, control and secure access to data in networked digital systems

    Written for Years 9 and 10

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Data representation

  • AC9TDI10K02

    represent documents online as content (text), structure (markup) and presentation (styling) and explain why such representations are important

    Written for Years 9 and 10

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  • AC9TDI10K03

    investigate simple data compression techniques

    Written for Years 9 and 10

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Processes and production skills

Acquiring, managing and analysing data

  • AC9TDI10P01

    develop techniques to acquire, store and validate data from a range of sources using software, including spreadsheets and databases

    Written for Years 9 and 10

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  • AC9TDI10P02

    analyse and visualise data interactively using a range of software, including spreadsheets and databases, to draw conclusions and make predictions by identifying trends and outliers

    Written for Years 9 and 10

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  • AC9TDI10P03

    model and query entities and their relationships using structured data

    Written for Years 9 and 10

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Investigating and defining

  • AC9TDI10P04

    define and decompose real-world problems with design criteria and by interviewing stakeholders to create user stories

    Written for Years 9 and 10

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Generating and designing

  • AC9TDI10P05

    design algorithms involving logical operators and represent them as flowcharts and pseudocode

    Written for Years 9 and 10

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  • AC9TDI10P06

    validate algorithms and programs by comparing their output against a range of test cases

    Written for Years 9 and 10

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  • AC9TDI10P07

    design and prototype the user experience of a digital system

    Written for Years 9 and 10

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  • AC9TDI10P08

    generate, modify, communicate and critically evaluate alternative designs

    Written for Years 9 and 10

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Producing and implementing

  • AC9TDI10P09

    implement, modify and debug modular programs, applying selected algorithms and data structures, including in an object-oriented programming language

    Written for Years 9 and 10

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Evaluating

  • AC9TDI10P10

    evaluate existing and student solutions against the design criteria, user stories, possible future impact and opportunities for enterprise

    Written for Years 9 and 10

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Collaborating and managing

  • AC9TDI10P11

    select and use emerging digital tools and advanced features to create and communicate interactive content for a diverse audience

    Written for Years 9 and 10

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  • AC9TDI10P12

    use simple project management tools to plan and manage individual and collaborative agile projects, accounting for risks and responsibilities

    Written for Years 9 and 10

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Privacy and security

  • AC9TDI10P13

    develop cyber security threat models, and explore a software, user or software supply chain vulnerability

    Written for Years 9 and 10

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  • AC9TDI10P14

    apply the Australian Privacy Principles to critique and manage the digital footprint that existing systems and student solutions collect

    Written for Years 9 and 10

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Other Year 10 learning areas

Questions teachers ask

What do students learn in Year 10 Technologies?
The Australian Curriculum v9 has 28 Technologies content descriptions for Year 10 (some are written for a band of years: Years 9 and 10). They are listed on this page with their codes.
How do I plan a Year 10 Technologies lesson for a content description?
Choose "Plan this" next to the content description. Heapso opens a lesson plan set to Year 10 Technologies with that code linked, so the plan is built around it. You can change anything before Pip writes.

Plan your next Year 10 Technologies unit

Heapso opens a unit plan set to Year 10 Technologies. Add the content descriptions you're teaching and Pip cites only those.

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© Australian Curriculum, Assessment and Reporting Authority (ACARA) 2010 to present, unless otherwise indicated. This material was downloaded from the Australian Curriculum website (accessed 18 October 2026) and was not modified. The material is licensed under CC BY 4.0.

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